|All paintings in this post are warm up sketches.|
So through trail and error I've decided I need to incorporate more 3d into my work, specifically 3ds Max. With one of the clients I'm working for, I've been designing this mech (PS it's bad ass looking, but I can't share it) and I've been looking for ways to speed up my designing from a few weeks to a few days. I do know that most professionals are given between a week to a month to design something so complicated. I mean you got to start with rough sketches, finding shapes, then consider functionality, then actually put the thing together in a presentable manor, and while making sure your art director is kept in the loop to make appropriate changes.
So this entire time I'm thinking how the hell am I going to speed this up the next time and my solution is 3ds Max. The big problem I've had is rendering and designing in 2d (photoshop), I can do it but I don't have the skill to do it a fast as some of the better pros, repainting takes time. So my new pipeline will be, 2d brainstorm (finding shapes and ideas fast, typically in a side view), next I take it straight into 3ds Max where I can design, detail and make corrections fast, next when that's done I render it out using mental ray, then detail it out in photoshop and finished!